

Scene Progress
Significantly more foliage in the scene. There is more diversity in vegetation as well. The path is currently being update to a new...
Resources
I found two more asset packs for jungle/rainforest environments that will be used to help populate the scene with a variety of plants and...
Scene and Object Scale
I have brought in a character model so we can properly scale everything in the environment. The tall trees that were in the scene are...
Landscape and Environment
Over the past week I have added two more landscape textures for the designers to use on various parts of the environment. Major...
Progress Update
Over the past week I have drawn a quick sketch of the basic scene for the team to have as a guide when creating the environment. Larger...
Rough Sketch for Scene
In order to move forward with designing the scene, a sketch needs to be drawn so that building the scene is easier. This would give a...
Creating a Path
Over the week I created a path that follows the raised terrain through the middle of the scene. Using Quixel Megascans, I found a plank...


Basic Terrain
This is the base that will be used for the project. The terrain is not necessarily final and the texture for the ground is mud. All...
UE4 Terrain
This week I have been learning how to use the default terrain tool in Unreal Engine 4 to gain a solid understanding of how environment...
Tropical Biome
Emergent Trees: Wimba Brazil Nut Brazilian Mohagany Lupuna (Kapoc) Canopy: Palla or Conta Huicungo Palmito Barrigona or Pona Shiringa or...
