

Final
#game #substancedesigner #environment #unrealengine #procedural


Tiny House Revisited
I have gone back to my model for the Tiny House assignment and have split it into two separate models. This was to ensure UVs did not...


Substance Snaps
After much effort here are a few snapshots of the substance materials created for the final project. All of the screenshots are from...


Procedural Columns
This project was for procedural asset generation using Substance Designer. There can be a varied design to the column by using sliders...


Final Project Start
*Screenshots taken from Assassin's Creed Odyssey on Xbox One X Looking at the elements within these screenshots, I am looking to create a...
Tiny House
Coming up with an idea for the house itself was a bit of a challenge so I stuck with a modern architectural design. #blender...